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Designing an Atlantean character for a battle arena video game

Concept Art

Project Details

Project Goals:

The goal for this project was to create an Atlantean character design for Space Ape Games' upcoming game Boom Beach: Frontlines. We had one week to research, sketch, and create a character sheet showing multiple angles and poses for the character. I also chose to create some alternative outfits for the character.

Tools:

  • Apple Procreate
Role:
  • Character Artist
Team:
  • Solo project
Duration:
  • 1 week
  • November 2022

Planning

I started with some research on the cultures that Atlantis was based off of, using resources like Plato's dialogues Timaeus and Critias. I found that a lot of inspiration for Atlantis was pulled from the Minoan era in the Cyclades islands such as Crete. I also looked at cultures such as the Sea People of the Bronze Age.

I compiled images of armor and other culteral garments from this culture around 9,600 BC (when Atlantis is supposed to have sank) as inspiration for the outfit and character design.

Research

User Interviews

Pain Points

Persona

User Journey

Information Architecture

Storyboarding

Sketches

I sketched a character design of a man from Atlantis in the style of the armorfrom the Minoan / Sea People inspiration. I incorporated a cartoon style that fits with the other Boom Beach character designs. I gave the character a crab claw that he carries fish on.

Lofi Wireframes

Lofi Prototype

Hifi Wireframes

Hifi Prototype

Usability Testing

Marketing

Insights

Hifi Prototype version 2

Iteration

Demo Video

Integration

Project Images

Final project images with an alternative outfit.

Interactions

Accessibility Considerations

Takeaways & Next Steps

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